Learning Outcomes:
- Understanding how to plan and communicate human experiences through scripts, storyboards, and illustrations
- Understanding how to plan and communicate interactions through story boards
- Understanding how to translate storyboards into visual and non-visual interface components
- Understanding key principles when combining multiple interactions into a single experience
Class Breakdown:
- Short intro (5-10 mins)
- Example 1: Atlantic Lottery Dome Experience (5-10 mins)
- Example 2: Nissan Autoshow 7+1 Wall Experience (5-10 mins)
- Example 3: TIMBER MART SharpShooter Facebook Game (5-10 mins)
- Deconstructing examples to explain the same key steps (25-30 mins)
- Students in groups of 3 select 1 of 2 mini-projects (below) and develop goals and scripts / illustrations to explain the experience (30-35 mins)
- Review key findings (10-15 mins)
- Students (same groups / mini-project) develop story board for a specific interactions (30-35 mins)
- Review key findings (10-15 mins)
- Closing remarks and explain next week’s assignment (10-15 mins)
Mini-Projects:
- A. Experiential display for a new movie launch in Dartmouth Crossing (PDF)
- B. Launch of the new Apple iWatch in downtown Halifax (PDF)
Evaluation:
- Deliverables: Revised Goals + User Journey Script / Illustrations + Experience Story Board
- Worth: 5% of total course grade
- Due: Nov. 14 @ 9 AM ATL
Relevant Resources